
Broken Front
A downloadable game
Broken Front is a platoon-based World War II tactical wargame that brings the feel of a classic tabletop game to your screen.
You command infantry, tanks, mortars and anti-tank guns across carefully designed battlefields. Positioning, terrain, line of sight and timing matter more than fast reactions.
Each unit represents a platoon. Battles unfold on a hex grid and focus on clear rules, tactical decisions and the feel of a traditional board wargame brought to the computer.
Use forests, towns, hills, rivers and bridges to your advantage. Dig infantry into defensive positions, obscure enemy lines of sight with mortar smoke, disrupt enemy units with indirect fire and launch infantry assaults when the moment is right.
Reinforcements can arrive during a battle, changing the tactical situation and forcing both sides to adapt their plans.
Units do not simply lose health. They can become Disrupted, Reduced or Destroyed, forcing you to adapt as the battle develops.
FEATURES
• Turn-based tactical combat
• Platoon-level units
• Infantry, tanks, mortars and anti-tank guns
• Terrain, elevation, cover and line of sight
• Opportunity fire and infantry assaults
• Mortar fire and smoke screens
• Dug In defensive positions
• Reinforcements during scenarios
• Different unit conditions instead of a simple health bar
• Multiple Skirmish modes: Meeting, Attack and Defend
• Local multiplayer Skirmish
• Optional NATO-style unit counters
• Built-in scenario editor
• Modding support
Broken Front is designed for players who enjoy digital board wargames and prefer careful planning over fast action.
Plan your moves, protect your units and hold the line.
| Updated | 2 days ago |
| Status | In development |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | KOArtist Games |
| Genre | Strategy |
| Tags | Board Game, hex, platoon, Tactical, Turn-based, wargame, world-war-2, ww2 |
| Links | Steam |
| AI Disclosure | AI Assisted, Graphics |
Development log
- Alpha 0.9.83 days ago
- Alpha 0.9.76 days ago
- Alpha 0.9.613 days ago
- Alpha 0.9.520 days ago
- Alpha 0.9.028 days ago
- Alpha 0.8.134 days ago
- Alpha 0.8.038 days ago
- Alpha 0.7.041 days ago





Comments
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I've just been stuffed on the meeting engagement ! lol
Great game, I've just played one of the missions. The chits are good. The map is good, the sounds are crisp. There are no background noises, which is good.
will there squad level scenarios and bigger campaigns in the final game ?
Broken Front will stay platoon-level rather than squad-level. I'm not planning a big campaign system right now either. The main focus is standalone scenarios and the skirmish mode, where you pick a map and build your own force.
Squad-level wargames are actually my real passion though, so once this project is done, there's a good chance I'll move on to something more squad-focused. :)
Keep me informed ! lol
very cool game
Hi, saw your post on Reddit. I'm very interested in this game's scope and scale. Initial look at it, is fantastic. It reminds me a great deal of the old boardgames Panzer Blitz and Panzer Leader. It has so much potential! I'm willing to playtest and could give you about 10-15 hours per week. I tried the demo and have some specific feedback:
1. It's confusing to get out of Move mode, and when other units are nearby it's very easy to assume movement is over and click another unit, but then your first unit moves on top of it. So I suggest after a move action, reset the mouse mode to Select mode by default. Update - Actually after my 3rd playthrough I've got the hang of it. You do have to be careful though.
2. Sound effect on vehicle and artillery fire should be multiple of the sound, just like the infantry is, to simulate an entire platoon.
I don't want to waste your time with more suggestions because as you mentioned on Reddit you have a lot already in your roadmap.
Anyway reply if you want additional feedback or assistance as a playtester.
Thanks a lot for taking the time to play the demo and for the feedback!
And thanks for offering to playtest! I really appreciate it. At the moment I'm trying to work through the current roadmap and implement a lot of planned features first. Once the game is a bit further along, I'd be happy to get more feedback from experienced players like you.
Thanks again for your support.